![]() ![]() And that results in data errors and terrible frame rates. For example, a lot of users have old HDMI 1.4 cables connected to new video cards and monitors. A lot of users think all video cables are the same, completely ignoring the need for new HDMI and/or DisplayPort cables. In addition to that, I have seen a few computers struggle with high resolutions and high frame rates on old video cables. After that, performance returned to normal for all games on it. That computer needed the video drivers re-installed. I saw a mid range PC last year that was getting 4 FPS in every game, even 2D games like Core Keeper. ![]() Test the performance of a few other well known games on that PC to make sure it is not a problem specific to that one computer. If you have a fairly small sample set, it is possible that the high end PC might simply be having a weird issue. Make sure the high end PC is able to run other games at a normal frame rate. So I'm out of ideas and I really need some help with this, thank you! It can't be the graphics or the programming because it would run extremely badly on the lower end pcs which is not the case, it actually runs better. Maybe windows 11 is the problem? Or something with my Project settings is not set up correctly for high end modern PCs. My guess is something to do with old Unity version conflicts with the modern hardware. Another player AMD Ry16GB RAM DirectX 12 NVIDIA GeForce RTX 2060 1600x900 windowed Ultra graphics 40-58fps ![]() Another player Win 10 16GB ram DDR3 1600 Gigabyte RX550 4GB ASTRAPE M1-650W IntelCore I5-4590CPU 1920x1080 VeryLow settings 40fps Another player Intel xeon e5-1620 Nvidia gtx 1050ti 16gb ddr3 RAM 40fps Another player Amd Ryzen 7 3700x, 32gb DDR4 3200mhz, RTX 2070 Super 60-90fps medium My specs Win 10 i7 - 10700F, 32 GB RAM, GeForce RTX 3060 and the game runs 60 fps on Ultra graphics. Another player Win 10, i7 - 8700K, 32 gb ram, RTX 3070ti - 60 FPS on Ultra Another player Win 2gb vram / 4 core cpu runs the game on 50 fps on high graphics. Another player Win ti, intel xeon e5-1620 reported more fps then the high end PC player. ![]() Player's pc Win, i9-10920X, 64GB ram, the game on any graphics settings runs on 15-20 fps. It runs great for me, and other lower end pc users (40-60 fps depending on the pc and the graphics settings). Some players of my game who have high end PCs reported this problem.Ĭhanging graphics settings, resolution doesn't effect the performance for the high end pc user ( still 15-20fps no matter the graphics), so its definitely something to do with Unity or the hardware itself. My game runs really badly (20fps) on high end PCs but it runs great on worst PCs. Idealy you should have an Intel i5/i7 for single PC streaming.I have a unique problem. In general streaming from a single computer, which has an AMD cpu, is pretty much the worst possible setup. Lower the encoding profile from Veryfast to Superfast and hope it makes a difference. Buy another computer which you can dedicate to streaming, which will yield the same result as above, but with slightly better quality over Quicksync or NVENC.Ĥ. Works in a similar way to quicksync where you use your GPU to do all the stream encoding, leaving your processor free to play the game.ģ. Buy an nvidia GPU and stream using NVENC. This will offload all the stream encoding onto the integrated GPU on the processor, and leave your processor itself free to run the game.Ģ. Switch to an Intel CPU and stream using Quicksync. You have a few options (most of which will cost you money)ġ. A very common issue that people ask about here on a regular basis. Your issue is purely down to you streaming the game using the CPU (x264). ![]()
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