![]() įor much of the game's development, the character had no name. The character's two-prong visor, intended to convey speed and agility, was inspired by BMX helmets. The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna. When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired, and Lehto asked for a bulkier character design that felt more like a walking tank. Shi Kai Wang was later hired as a concept artist, who created a sketch that became the basis for Master Chief. When game studio Bungie began developing Halo: Combat Evolved (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. While publications have praised how the narrative allows players to inhabit the character, others have criticized him as under characterized.Ĭharacter design Shi Kai Wang's preliminary sketch of the Master Chief in Halo: Combat Evolved Art direction The character has received a generally positive reception for his character design. The Master Chief has been seen as a mascot for Halo and the Xbox brand. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber in the 2022 live-action Halo TV series. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. ![]() The designers intended for players to be able to project their own intentions into the character, and thus reduced his voiced lines and concealed his appearance under his armor. The Master Chief is a towering supersoldier known as a " Spartan", trained from childhood for combat. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books. ![]() Also known as Master Chief Petty Officer John-117, the character first appeared in the 2001 video game Halo: Combat Evolved, a military science fiction first-person shooter that became a long-running game series. removing ANY feature is a bad move.Master Chief is the protagonist in the Halo series of video games and related media. there are a LOT of threads started asking for splitscreen.Īs a proud pc owner i am offended when they try and make the pc port worse than the console version. why would they remove splitscreen? use the search bar to search the discussions for halo mcc. there is no reason to remove splitscreen. and most people these days have their pc either hooked up to a tv (like me) or a large monitor. a console is now just a limited version of a pc. send me a link or at least a clue to find the original source.Īlso how would they know that no one is using local play on pc. especially when they will lose alot of fans/ revenue by removing an important feature.īut also, give me some proof. if you are porting the whole game anyway, surely its easier to do a bit of work to keep an existing feature than to go through all the code and remove it. ![]() Originally posted by Harawanagangsta:They said no one is using PC on a same rig Co Op Basis so the work to implement it is redundant. ![]()
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